• Journal of Internet Computing and Services
    ISSN 2287 - 1136 (Online) / ISSN 1598 - 0170 (Print)
    https://jics.or.kr/

Digital Library


Search: "[ keyword: Content ]" (36)
  1. 11. Players Adaptive Monster Generation Technique Using Genetic Algorithm
  2. 12. Efficient Content Delivery Method in Wireless Content-Centric Network
    Chan-Min Park, Byung-Seo Kim, Vol. 18, No. 2, pp. 13-20, Apr. 2017
    10.7472/jksii.2017.18.2.13
    Keywords: Content-Centric Network, WIreless, Content, Protocol
  3. 13. Analysis of Class Satisfaction and Perceived Learning Achievement to the Interaction Type on e-Learning in University
  4. 14. Event Detection System Using Twitter Data
    Tae Soo Park, Ok-Ran Jeong, Vol. 17, No. 6, pp. 153-0, Dec. 2016
    10.7472/jksii.2016.17.6.153
    Keywords: Event Detection, Social Network, Social Media Contents
  5. 15. The Technique of Reference-based Journal Recommendation Using Information of Digital Journal Subscriptions and Usage Logs
  6. 16. Big Data and Entertainment Content : Case Studies and Prospects
    Hae Won Kim, Mina Lee, Vol. 17, No. 2, pp. 109-0, Apr. 2016
    10.7472/jksii.2016.17.2.109
    Keywords: Big data, Korean entertainments contents business, BLOTER, NEOTOUCHPOINT
  7. 17. Social Network Based Music Recommendation System
    Taesoo Park, Ok-Ran Jeong, Vol. 16, No. 6, pp. 133-0, Dec. 2015
    10.7472/jksii.2015.16.6.133
    Keywords: Emotion Model, Personalization, Multimedia Contents, Social Network, Music Recommendation
  8. 18. A Content Analysis for Website Usefulness Evaluation: Utilizing Text Mining Technique
  9. 19. A Study on the Link Server Development Using B-Tree Structure in the Big Data Environment
    Sungbum Park, Jong Sung Hwang, Sangwon Lee, Vol. 16, No. 1, pp. 75-82, Feb. 2015
    10.7472/jksii.2015.16.1.75
    Keywords: Link Server, B-Tree, Big data, Content management Server
  10. 20. A study on the impact of online contents characteristics on customer loyalty - Mediated effect of flow perspective -
    Young-Chul Shin, Seung-Ryul Jeong, Vol. 14, No. 5, pp. 101-118, Oct. 2013
    10.7472/jksii.2013.14.5.101
    Keywords: Online content, Online game, Flow, Customer loyalty