• Journal of Internet Computing and Services
    ISSN 2287 - 1136 (Online) / ISSN 1598 - 0170 (Print)
    https://jics.or.kr/

Digital Library


Search: "[ keyword: 게임 ]" (14)
  1. 1. Analysis of the Relationship between Parents’ Perceptions of Their Own and Their Children’s Gaming Habits and Behaviors
    JongDuck Jeong, JaMee Kim, Vol. 26, No. 6, pp. 159-169, Dec. 2025
    10.7472/jksii.2025.26.6.159
    Keywords: Parental Gaming Attitudes, Gaming Behavior, Game Literacy, Digital Generation, Fluency of Game-related Communication
  2. 2. A Study on the Utilization of Metaverse Platforms and User Experience Factors from an HCI Perspective: A Case Study on KIONVERSE
    Jung-hoon Park, Jae-min Shin, Vol. 26, No. 1, pp. 139-147, Feb. 2025
    10.7472/jksii.2025.26.1.139
    Keywords: Metaverse, User eXperience, Human-Computer Interaction, Academic Information Service, Research Collaboration, Gamification
  3. 3. Effectiveness Analysis and Utilization of Game System for Military Education and Training
    Heungsoon Park, Yunho Lee, Vol. 23, No. 1, pp. 95-103, Feb. 2022
    10.7472/jksii.2022.23.1.95
    Keywords: National Defense, Smart defense, Military education and training, Game, LVCG, VR, AR, XR, Metaverse
  4. 4. A Study on the Feature of Using Media for Education through Longitudinal Data Analysis
    Gyun Heo, Vol. 21, No. 4, pp. 77-85, Aug. 2020
    10.7472/jksii.2020.21.4.77
    Keywords: longitudinal data analysis, usage of educational media, use for learning, use for information, use for game
  5. 5. A Study on the Development Strategy of VR Game Content by Group Based on Conjoint Analysis
    Ho Seok Lee, Jong In Jeong, Bong Gyou Lee, Vol. 21, No. 1, pp. 137-146, Feb. 2020
    10.7472/jksii.2020.21.1.137
    Keywords: ICT, VR, UI/UX, Conjoint Analysis, Game contents
  6. 6. Design and Implementation of Interactive Game based on Embedded System
    Woosik Lee, Hoejung Jung, Hojin Heo, Namgi Kim, Vol. 18, No. 4, pp. 43-50, Aug. 2017
    10.7472/jksii.2017.18.4.43
    Keywords: Embedded System, Arduino, Android, Interactive Game, Mobile Game
  7. 7. Development of Intelligent Multi-Agent in the Game Environment
    DongMin Kim, JinWoo Choi, ChongWoo Woo, Vol. 16, No. 6, pp. 69-78, Dec. 2015
    10.7472/jksii.2015.16.6.69
    Keywords: Intelligent Multi-Agent, Fuzzy Reasoning, Petri-Net, Simulation, Game Environment
  8. 8. A study on the impact of online contents characteristics on customer loyalty - Mediated effect of flow perspective -
    Young-Chul Shin, Seung-Ryul Jeong, Vol. 14, No. 5, pp. 101-118, Oct. 2013
    10.7472/jksii.2013.14.5.101
    Keywords: Online content, Online game, Flow, Customer loyalty
  9. 9. Improvement of Sequential Prediction Algorithm for Player's Action Prediction
    Yong-Woo Shin, Tae-Choong Chung, Vol. 11, No. 3, pp. 25-32, Jun. 2010
    Keywords: Reinforcement Learning, Game, Learning Speed, action prediction
  10. 10. An improvement of the learning speed through Improved Reinforcement Learning on Jul-Gonu Game
    Yong-Woo Shin, Tae-Choong Chung, Vol. 10, No. 3, pp. 9-16, Jun. 2009
    Keywords: Reinforcement Learning, Jul-Gonu, Gonu, Learning Speed, Game