A Study on the Utilization of Metaverse Platforms and User Experience Factors from an HCI Perspective: A Case Study on KIONVERSE
Jung-hoon Park, Jae-min Shin, Journal of Internet Computing and Services, Vol. 26, No. 1, pp. 139-147, Feb. 2025


Keywords: Metaverse, User eXperience, Human-Computer Interaction, Academic Information Service, Research Collaboration, Gamification
Abstract
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Cite this article
[APA Style]
Park, J. & Shin, J. (2025). A Study on the Utilization of Metaverse Platforms and User Experience Factors from an HCI Perspective: A Case Study on KIONVERSE. Journal of Internet Computing and Services, 26(1), 139-147. DOI: 10.7472/jksii.2025.26.1.139.
[IEEE Style]
J. Park and J. Shin, "A Study on the Utilization of Metaverse Platforms and User Experience Factors from an HCI Perspective: A Case Study on KIONVERSE," Journal of Internet Computing and Services, vol. 26, no. 1, pp. 139-147, 2025. DOI: 10.7472/jksii.2025.26.1.139.
[ACM Style]
Jung-hoon Park and Jae-min Shin. 2025. A Study on the Utilization of Metaverse Platforms and User Experience Factors from an HCI Perspective: A Case Study on KIONVERSE. Journal of Internet Computing and Services, 26, 1, (2025), 139-147. DOI: 10.7472/jksii.2025.26.1.139.