Effectiveness Analysis and Utilization of Game System for Military Education and Training
Heungsoon Park, Yunho Lee, Journal of Internet Computing and Services, Vol. 23, No. 1, pp. 95-103, Feb. 2022
Keywords: National Defense, Smart defense, Military education and training, Game, LVCG, VR, AR, XR, Metaverse
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Cite this article
[APA Style]
Park, H. & Lee, Y. (2022). Effectiveness Analysis and Utilization of Game System for Military Education and Training. Journal of Internet Computing and Services, 23(1), 95-103. DOI: 10.7472/jksii.2022.23.1.95.
[IEEE Style]
H. Park and Y. Lee, "Effectiveness Analysis and Utilization of Game System for Military Education and Training," Journal of Internet Computing and Services, vol. 23, no. 1, pp. 95-103, 2022. DOI: 10.7472/jksii.2022.23.1.95.
[ACM Style]
Heungsoon Park and Yunho Lee. 2022. Effectiveness Analysis and Utilization of Game System for Military Education and Training. Journal of Internet Computing and Services, 23, 1, (2022), 95-103. DOI: 10.7472/jksii.2022.23.1.95.

