Digital Library
Search: "[ keyword: 상호작용 ]" (11)
-
Jung-hoon Park, Jae-min Shin, Vol. 26, No. 1, pp. 139-147, Feb. 2025
10.7472/jksii.2025.26.1.139
Keywords: Metaverse, User eXperience, Human-Computer Interaction, Academic Information Service, Research Collaboration, Gamification -
Jechan Jeon, Jaeyoung Park, Vol. 24, No. 6, pp. 23-29, Dec. 2023
10.7472/jksii.2023.24.6.23
Keywords: virtual impact, haptic impact, virtual interaction -
LiuCun Zhu, HuiJun Yang, Xuejin Jiang, HaSung Hwang, Vol. 23, No. 5, pp. 59-68, Oct. 2022
10.7472/jksii.2022.23.5.59
Keywords: Online streaming class, Learning Satisfaction, Interest, interactivity, Social presence -
Young-mee Jeon, Jin-suk Cho, Vol. 18, No. 1, pp. 131-142, Feb. 2017
10.7472/jksii.2017.18.1.131
Keywords: leaner-instructor interaction, learner-content interaction, learner-system interaction, class satisfaction, learning achievement -
Juhyun Hong, Mina Lee, Vol. 18, No. 1, pp. 89-104, Feb. 2017
10.7472/jksii.2017.18.1.89
Keywords: Social Media, media interactivity, human interactivity, user participation, Network analysis, diffusion of messages -
Okkyung Choi, Bowon Jung, Kwan-Woong Gwak, Seungbin Moon, Vol. 17, No. 3, pp. 67-74, Jun. 2016
10.7472/jksii.2016.17.3.67
Keywords: Degree of Autonomy, Education Robot, Standard, HRI(Human Robot Interaction), Service Root, Human Intervention, Working level -
Seonho Lee, Junchul Chun, Vol. 15, No. 1, pp. 171-178, Feb. 2014
10.7472/jksii.2014.15.1.171
Keywords: Haptic Interaction, Physically-based Modeling, rigid object, elastically deformable model, Augmented Reality -
Jong-Man Lee, Vol. 13, No. 2, pp. 119-126, Apr. 2012
10.7472/jksii.2012.13.2.119
Keywords: E-learning, usage motivation, Usefulness, enjoyment, word-of-mouse effect, social interaction -
Jin-Ok Kim, Vol. 13, No. 2, pp. 87-98, Apr. 2012
10.7472/jksii.2012.13.2.87
Keywords: Intent Inference, Activity recognition, Human Computer Interaction, Hidden Markov Model -
Jae-Hyoun Kim, Heung-Gyo Cheong, Tae-Ung Kim, Vol. 12, No. 6, pp. 105-116, Dec. 2011
Keywords: e-Government Service, Technology Acceptance Model, Usefulness, Words of Mouth, Subjective Norms, trust, Interaction