• Journal of Internet Computing and Services
    ISSN 2287 - 1136 (Online) / ISSN 1598 - 0170 (Print)
    https://jics.or.kr/

Load Balancing in Seamless Game with MigAgent


Beob-Kyun Kim, Hang-Jin Jang, Kang-Soo You, Journal of Internet Computing and Services, Vol. 7, No. 6, pp. 51-62, Dec. 2006
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Keywords: AOI, Adjacent Cell, Grid, Game

Abstract

The load of this kind of gores, which is heavier than that of any other precedent, and on enormous seamless virtual world characterize the MMORPG(Massively Multiplayer Online Role-Playing Game) genres. In this seamless environment, gamers can usually accept a set of independent spaces, which is being held by independent game servers, os a single big virtual world. Despite the efforts of some developers, gamers are suffered from huge message traffic which comes from the interaction between client and server and the interaction between fold sowers. In this paper, new gore server architecture using MigAgent is proposed which tries to reduce message traffic. Usually, message traffic reaches the climax when a PC(Player Character) is moving to other field server. MigAgent, designed in this thesis, tries to manage this kind of PCs and to ploy o role of user's agent to prepare for the unexpected situation. Improvement of this system is shown by the analysis of the effect of the size ratio of AOI (Area of Interest) and AC (Adjacent Cell).


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Cite this article
[APA Style]
Kim, B., Jang, H., & You, K. (2006). Load Balancing in Seamless Game with MigAgent. Journal of Internet Computing and Services, 7(6), 51-62.

[IEEE Style]
B. Kim, H. Jang, K. You, "Load Balancing in Seamless Game with MigAgent," Journal of Internet Computing and Services, vol. 7, no. 6, pp. 51-62, 2006.

[ACM Style]
Beob-Kyun Kim, Hang-Jin Jang, and Kang-Soo You. 2006. Load Balancing in Seamless Game with MigAgent. Journal of Internet Computing and Services, 7, 6, (2006), 51-62.