• Journal of Internet Computing and Services
    ISSN 2287 - 1136 (Online) / ISSN 1598 - 0170 (Print)
    https://jics.or.kr/

Implementation of Markerless Augmented Reality with Deformable Object Simulation


Nak-Jun Sung, Yoo-Joo Choi, Min Hong, Journal of Internet Computing and Services, Vol. 17, No. 4, pp. 35-42, Aug. 2016
10.7472/jksii.2016.17.4.35, Full Text:
Keywords: Deformable Object Simulation, Augmented Reality

Abstract

Recently many researches have been focused on the use of the markerless augmented reality system using face, foot, and hand of user's body to alleviate many disadvantages of the marker based augmented reality system. In addition, most existing augmented reality systems have been utilized rigid objects since they just desire to insert and to basic interaction with virtual object in the augmented reality system. In this paper, unlike restricted marker based augmented reality system with rigid objects that is based in display, we designed and implemented the markerless augmented reality system using deformable objects to apply various fields for interactive situations with a user. Generally, deformable objects can be implemented with mass-spring modeling and the finite element modeling. Mass-spring model can provide a real time simulation and finite element model can achieve more accurate simulation result in physical and mathematical view. In this paper, the proposed markerless augmented reality system utilize the mass-spring model using tetraheadron structure to provide real-time simulation result. To provide plausible simulated interaction result with deformable objects, the proposed method detects and tracks users hand with Kinect SDK and calculates the external force which is applied to the object on hand based on the position change of hand. Based on these force, 4th order Runge-Kutta Integration is applied to compute the next position of the deformable object. In addition, to prevent the generation of excessive external force by hand movement that can provide the natural behavior of deformable object, we set up the threshold value and applied this value when the hand movement is over this threshold. Each experimental test has been repeated 5 times and we analyzed the experimental result based on the computational cost of simulation. We believe that the proposed markerless augmented reality system with deformable objects can overcome the weakness of traditional marker based augmented reality system with rigid object that are not suitable to apply to other various fields including healthcare and education area.


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Cite this article
[APA Style]
Sung, N., Choi, Y., & Hong, M. (2016). Implementation of Markerless Augmented Reality with Deformable Object Simulation. Journal of Internet Computing and Services, 17(4), 35-42. DOI: 10.7472/jksii.2016.17.4.35.

[IEEE Style]
N. Sung, Y. Choi, M. Hong, "Implementation of Markerless Augmented Reality with Deformable Object Simulation," Journal of Internet Computing and Services, vol. 17, no. 4, pp. 35-42, 2016. DOI: 10.7472/jksii.2016.17.4.35.

[ACM Style]
Nak-Jun Sung, Yoo-Joo Choi, and Min Hong. 2016. Implementation of Markerless Augmented Reality with Deformable Object Simulation. Journal of Internet Computing and Services, 17, 4, (2016), 35-42. DOI: 10.7472/jksii.2016.17.4.35.