• Journal of Internet Computing and Services
    ISSN 2287 - 1136 (Online) / ISSN 1598 - 0170 (Print)
    https://jics.or.kr/

Digital Library


Search: "[ keyword: Game ]" (23)
  1. 11. An improvement of the learning speed through Improved Reinforcement Learning on Jul-Gonu Game
    Yong-Woo Shin, Tae-Choong Chung, Vol. 10, No. 3, pp. 9-16, Jun. 2009
    Keywords: Reinforcement Learning, Jul-Gonu, Gonu, Learning Speed, Game
  2. 12. A Study of Improved SEED Mobile Game
    Song-Min Kim, Mal-Rey Lee, Vol. 10, No. 2, pp. 117-124, Apr. 2009
    Keywords: SEED game, game engine, Item layered
  3. 13. Artificial Engine Development through Reinforcement Learning on Jul-Gonu Game
    Yong-Woo Shin, Vol. 10, No. 1, pp. 93-100, Feb. 2009
    Keywords: Reinforcement Learning, Artificial intelligence, Board Game, Q Learning
  4. 14. An Evaluation Model of Game Software
  5. 15. The Game Optimization using the Action Patterns of Monster in Mobile Arcade Game
  6. 16. Control of Intelligent Characters using Reinforcement Learning
  7. 17. A Computational Model of Trust and Its Applications in Internet Transactions
  8. 18. A Real Time Network Game System Based on Retransmission Mechanism of Game Command History on Wire/Wireless Environments
  9. 19. Load Balancing in Seamless Game with MigAgent
    Beob-Kyun Kim, Hang-Jin Jang, Kang-Soo You, Vol. 7, No. 6, pp. 51-62, Dec. 2006
    Keywords: AOI, Adjacent Cell, Grid, Game
  10. 20. Communication Protocol and Role Assignment for Efficient Agent Cooperation in Computer Game Environments
    Kim In-Cheol, Vol. 7, No. 2, pp. 137-150, Apr. 2006
    Keywords: Agent Cooperation, Computer Games, Role Assignment, Negotiation