Digital Library
Search: "[ keyword: Game ]" (23)
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Yong-Woo Shin, Tae-Choong Chung, Vol. 10, No. 3, pp. 9-16, Jun. 2009
Keywords: Reinforcement Learning, Jul-Gonu, Gonu, Learning Speed, Game -
Song-Min Kim, Mal-Rey Lee, Vol. 10, No. 2, pp. 117-124, Apr. 2009
Keywords: SEED game, game engine, Item layered -
Yong-Woo Shin, Vol. 10, No. 1, pp. 93-100, Feb. 2009
Keywords: Reinforcement Learning, Artificial intelligence, Board Game, Q Learning -
Hye-Jung Jung, Vol. 8, No. 6, pp. 115-126, Dec. 2007
Keywords: Software Quality Testing, Game Software, Quality Evaluation, ISO/IEC 25000, ISO/IEC 9126, quality characteristic -
Young-Back Kim, Kyung-Ho Chung, Kwang-Seon Ahn, Jae-Joon Kim, Vol. 8, No. 6, pp. 103-114, Dec. 2007
Keywords: mobile arcade game, action pattern, game optimization -
Yong-Woo Shin, Vol. 8, No. 5, pp. 91-98, Oct. 2007
Keywords: Reinforcement Learning, Game, Game Character, Artificial intelligence, Intelligence -
Sang-Uk Noh, Vol. 8, No. 4, pp. 137-148, Aug. 2007
Keywords: Trust within social networks, consensus aggregation, Dempster-Shafer theory, game theory, adaptive multi-agent systems -
Seong-Hoo Kim, Young-Do Kweon, Kyoo-Seok Park, Vol. 7, No. 6, pp. 143-156, Dec. 2006
Keywords: Network Game, Synchronization, Mutiplayer, Real-time Game, Latency, Buffer, History Packet -
Beob-Kyun Kim, Hang-Jin Jang, Kang-Soo You, Vol. 7, No. 6, pp. 51-62, Dec. 2006
Keywords: AOI, Adjacent Cell, Grid, Game -
Kim In-Cheol, Vol. 7, No. 2, pp. 137-150, Apr. 2006
Keywords: Agent Cooperation, Computer Games, Role Assignment, Negotiation