• Journal of Internet Computing and Services
    ISSN 2287 - 1136 (Online) / ISSN 1598 - 0170 (Print)
    https://jics.or.kr/

Digital Library


Search: "[ keyword: 게임 ]" (12)
  1. 1. Effectiveness Analysis and Utilization of Game System for Military Education and Training
    Heungsoon Park, Yunho Lee, Vol. 23, No. 1, pp. 95-103, Feb. 2022
    10.7472/jksii.2022.23.1.95
    Keywords: National Defense, Smart defense, Military education and training, Game, LVCG, VR, AR, XR, Metaverse
  2. 2. A Study on the Feature of Using Media for Education through Longitudinal Data Analysis
    Gyun Heo, Vol. 21, No. 4, pp. 77-85, Aug. 2020
    10.7472/jksii.2020.21.4.77
    Keywords: longitudinal data analysis, usage of educational media, use for learning, use for information, use for game
  3. 3. A Study on the Development Strategy of VR Game Content by Group Based on Conjoint Analysis
    Ho Seok Lee, Jong In Jeong, Bong Gyou Lee, Vol. 21, No. 1, pp. 137-146, Feb. 2020
    10.7472/jksii.2020.21.1.137
    Keywords: ICT, VR, UI/UX, Conjoint Analysis, Game contents
  4. 4. Design and Implementation of Interactive Game based on Embedded System
    Woosik Lee, Hoejung Jung, Hojin Heo, Namgi Kim, Vol. 18, No. 4, pp. 43-50, Aug. 2017
    10.7472/jksii.2017.18.4.43
    Keywords: Embedded System, Arduino, Android, Interactive Game, Mobile Game
  5. 5. Development of Intelligent Multi-Agent in the Game Environment
    DongMin Kim, JinWoo Choi, ChongWoo Woo, Vol. 16, No. 6, pp. 69-78, Dec. 2015
    10.7472/jksii.2015.16.6.69
    Keywords: Intelligent Multi-Agent, Fuzzy Reasoning, Petri-Net, Simulation, Game Environment
  6. 6. A study on the impact of online contents characteristics on customer loyalty - Mediated effect of flow perspective -
    Young-Chul Shin, Seung-Ryul Jeong, Vol. 14, No. 5, pp. 101-118, Oct. 2013
    10.7472/jksii.2013.14.5.101
    Keywords: Online content, Online game, Flow, Customer loyalty
  7. 7. Improvement of Sequential Prediction Algorithm for Player's Action Prediction
    Yong-Woo Shin, Tae-Choong Chung, Vol. 11, No. 3, pp. 25-32, Jun. 2010
    Keywords: Reinforcement Learning, Game, Learning Speed, action prediction
  8. 8. An improvement of the learning speed through Improved Reinforcement Learning on Jul-Gonu Game
    Yong-Woo Shin, Tae-Choong Chung, Vol. 10, No. 3, pp. 9-16, Jun. 2009
    Keywords: Reinforcement Learning, Jul-Gonu, Gonu, Learning Speed, Game
  9. 9. An Evaluation Model of Game Software
  10. 10. Control of Intelligent Characters using Reinforcement Learning