• Journal of Internet Computing and Services
    ISSN 2287 - 1136 (Online) / ISSN 1598 - 0170 (Print)
    https://jics.or.kr/

The Metaverse and Video Games: Merging Media to Improve Soft Skills Training


Edward Shin, Jang Hyun Kim, Journal of Internet Computing and Services, Vol. 23, No. 1, pp. 69-76, Feb. 2022
10.7472/jksii.2022.23.1.69, Full Text:
Keywords: Metaverse, Game Design, Soft Skills, Training

Abstract

Education systems have made efforts to prepare students by providing technical and nontechnical courses. With video games, however, there is the potential to develop dedicated metaverses that can help teach soft skills even during casual pastimes. The research conducted will propose a set of design practices for metaverse and game development to promote soft skills. While there are many soft skills people can acquire, this paper will focus on certain aspects based on specific games and studies. There will be some information collected from the information to support the design model and arguments. This paper will provide developers with a starting point for imaginative game creation and impart users with soft skills to assist in their professions and social life.


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Cite this article
[APA Style]
Shin, E. & Kim, J. (2022). The Metaverse and Video Games: Merging Media to Improve Soft Skills Training. Journal of Internet Computing and Services, 23(1), 69-76. DOI: 10.7472/jksii.2022.23.1.69.

[IEEE Style]
E. Shin and J. H. Kim, "The Metaverse and Video Games: Merging Media to Improve Soft Skills Training," Journal of Internet Computing and Services, vol. 23, no. 1, pp. 69-76, 2022. DOI: 10.7472/jksii.2022.23.1.69.

[ACM Style]
Edward Shin and Jang Hyun Kim. 2022. The Metaverse and Video Games: Merging Media to Improve Soft Skills Training. Journal of Internet Computing and Services, 23, 1, (2022), 69-76. DOI: 10.7472/jksii.2022.23.1.69.