A Study on the Development Strategy of VR Game Content by Group Based on Conjoint Analysis
Ho Seok Lee, Jong In Jeong, Bong Gyou Lee, Journal of Internet Computing and Services, Vol. 21, No. 1, pp. 137-146, Feb. 2020
10.7472/jksii.2020.21.1.137, Full Text:
Keywords: ICT, VR, UI/UX, Conjoint Analysis, Game contents
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Cite this article
[APA Style]
Lee, H., Jeong, J., & Lee, B. (2020). A Study on the Development Strategy of VR Game Content by Group Based on Conjoint Analysis. Journal of Internet Computing and Services, 21(1), 137-146. DOI: 10.7472/jksii.2020.21.1.137.
[IEEE Style]
H. S. Lee, J. I. Jeong, B. G. Lee, "A Study on the Development Strategy of VR Game Content by Group Based on Conjoint Analysis," Journal of Internet Computing and Services, vol. 21, no. 1, pp. 137-146, 2020. DOI: 10.7472/jksii.2020.21.1.137.
[ACM Style]
Ho Seok Lee, Jong In Jeong, and Bong Gyou Lee. 2020. A Study on the Development Strategy of VR Game Content by Group Based on Conjoint Analysis. Journal of Internet Computing and Services, 21, 1, (2020), 137-146. DOI: 10.7472/jksii.2020.21.1.137.