• Journal of Internet Computing and Services
    ISSN 2287 - 1136(Online) / ISSN 1598 - 0170 (Print)
    http://jics.or.kr/

Digital Library


Search: " keyword: Reinforcement Learning" (6)
  1. 1. Variable Selection of Feature Pattern using SVM-based Criterion with Q-Learning in Reinforcement Learning
  2. 2. Improvement of Sequential Prediction Algorithm for Player's Action Prediction
    Yong-Woo Shin, Tae-Choong Chung, Vol. 11, No. 3, pp. 25-32, Jun. 2010
    Keywords: Reinforcement Learning, Game, Learning Speed, action prediction
  3. 3. An improvement of the learning speed through Improved Reinforcement Learning on Jul-Gonu Game
    Yong-Woo Shin, Tae-Choong Chung, Vol. 10, No. 3, pp. 9-16, Jun. 2009
    Keywords: Reinforcement Learning, Jul-Gonu, Gonu, Learning Speed, Game
  4. 4. Artificial Engine Development through Reinforcement Learning on Jul-Gonu Game
    Yong-Woo Shin, Vol. 10, No. 1, pp. 93-100, Feb. 2009
    Keywords: Reinforcement Learning, Artificial intelligence, Board Game, Q Learning
  5. 5. A Naive Bayesian-based Model of the Opponent's Policy for Efficient Multiagent Reinforcement Learning
    Ki-Duk Kwon, Vol. 9, No. 6, pp. 165-178, Dec. 2008
    Keywords: Multiagent, Reinforcement Learning, Naive Bayesian
  6. 6. Control of Intelligent Characters using Reinforcement Learning