• Journal of Internet Computing and Services
    ISSN 2287 - 1136(Online) / ISSN 1598 - 0170 (Print)
    http://jics.or.kr/

Digital Library


Search: " keyword: Game" (19)
  1. 1. Design and Implementation of Interactive Game based on Embedded System
    Woosik Lee, Hoejung Jung, Hojin Heo, Namgi Kim, Vol. 18, No. 4, pp. 43-50, Aug. 2017
    10.7472/jksii.2017.18.4.43
    Keywords: Embedded System, Arduino, Android, Interactive Game, Mobile Game
  2. 2. Development of Intelligent Multi-Agent in the Game Environment
    DongMin Kim, JinWoo Choi, ChongWoo Woo, Vol. 16, No. 6, pp. 69-78, Dec. 2015
    10.7472/jksii.2015.16.6.69
    Keywords: Intelligent Multi-Agent, Fuzzy Reasoning, Petri-Net, Simulation, Game Environment
  3. 3. A study on the impact of online contents characteristics on customer loyalty - Mediated effect of flow perspective -
    Young-Chul Shin, Seung-Ryul Jeong, Vol. 14, No. 5, pp. 101-118, Oct. 2013
    10.7472/jksii.2013.14.5.101
    Keywords: Online content, Online game, Flow, Customer loyalty
  4. 4. Development of Social Network Game Engine based on ActionScript
    Chong-Woo Woo, Dae-Ryung Kim, Vol. 13, No. 1, pp. 125-134, Feb. 2012
    10.7472/jksii.2012.13.1.125
    Keywords: Social Network, Social Network Game, game engine, Authoring Tool
  5. 5. Game Based Cooperative Negotiation among Cloud Providers in a Dynamic Collaborative Cloud Services Platform
  6. 6. Improvement of Sequential Prediction Algorithm for Player's Action Prediction
    Yong-Woo Shin, Tae-Choong Chung, Vol. 11, No. 3, pp. 25-32, Jun. 2010
    Keywords: Reinforcement Learning, Game, Learning Speed, action prediction
  7. 7. An improvement of the learning speed through Improved Reinforcement Learning on Jul-Gonu Game
    Yong-Woo Shin, Tae-Choong Chung, Vol. 10, No. 3, pp. 9-16, Jun. 2009
    Keywords: Reinforcement Learning, Jul-Gonu, Gonu, Learning Speed, Game
  8. 8. A Study of Improved SEED Mobile Game
    Song-Min Kim, Mal-Rey Lee, Vol. 10, No. 2, pp. 117-124, Apr. 2009
    Keywords: SEED game, game engine, Item layered
  9. 9. Artificial Engine Development through Reinforcement Learning on Jul-Gonu Game
    Yong-Woo Shin, Vol. 10, No. 1, pp. 93-100, Feb. 2009
    Keywords: Reinforcement Learning, Artificial intelligence, Board Game, Q Learning
  10. 10. An Evaluation Model of Game Software